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Maybe Remedy would implement a cover system in this modern age if they did Max Payne 3, but itd be a hell of a lot more effective. They designed the game around cover, so just accept it. I thought "Old School" difficulty would mean the game disabled cover, but nope. Give you an achievement for not using cover for a whole level. The game would incentivize you if you could bypass the cover system, like Vanquish does. If you can't play the game naturally on first playthrough without using cover for even 90% of the game, that means you have to use cover. Suppose you could in New York Minute or some other mode, but that means you have to memorize the enemy placements and level design by heart and have to do a second playthrough (who would do that with unskippable cutscenes?). The whole second half of the game with the favelas, Panama canals, and the rest of Sao Paulo, is just not possible to bypass cover because the level design gets even more constricted as you progress. Throwing around overly exaggerated numbers like 99% or whatever high number that fits your argument. People have actually said it's possible to play the game without ever using cover. You can't even round covers, which should be a feature in every cover-based shooter ( Mafia 2, Hitman Absolution, Deus Ex Human Revolution, Uncharted 2, etc). If youre too far while prone, expect to be mashing up + roll + cover button to get back to safety. How many times did you use the "roll" button and not just as a cool animation for picking up a gun? I would only ever roll if when I ended up on prone, the distance was too far from cover to just press Q. And even bigger drops from huge heights with zero repercussions unlike in Max Payne 2 where it served as a big dramatic moment to highlight his downward spiral. He dives from a collapsing water tower to jump across a whole rooftop, takes a sniper shot to the arm and just wraps it, or grabs onto a railing and crashes through a stadiums window knocking out an enemy in the process Rainbow Six-breach style. Max does the most insane maneuvers here compared to even previous games. Oh, but sluggish Max Payne makes sense because hes old, right? No. This process of getting back up takes exactly THREE SECONDS. It makes shoot-dodging an even less viable strategy because you're knocking your head into walls and bits of cover in the already claustrophobic level design, where youre then forced into a stun loop while you clumsily pick yourself back up. Does this mean Euphoria is only fit for middle-aged characters? So I should only expect old people as protagonists in future Rockstar games? Well, there go any chances of Bully 2, then. This same kind of clunky movement is also in RDR and GTA 4, so its not like Euphoria is being used here as in-game characterization. Movement all around is sluggish, rife with that input lag and animation priority that I hate in cinematic games. Putting Euphoria on the main character instead of just on the enemies like the sensible Star Wars Force Unleashed did, is one of the worst decisions Rockstar has made with their games this generation. Yes, the Euphoria animation engine is great in some ways, but not in others. Maybe if you judge shooters by just enemy hit reactions and like to stare at animations. I just dont understand how the few that have played it call it one of the best shooters. Maybe he didnt like noir New York and the interesting characters as much and is more into suicidal, pathetic assholes who rip off Man on Fire. Some people on NeoGAF have even said its the best in the series!. People saying it's a worthy successor are lying through their teeth. Its right up there with Assassins Creed 1 as one of the worst highly-rated AAA games Ive played this generation. Not many people have said its an outright bad game, so Ill be the first. Godawful level design coupled with the bad cover system and sluggish movement controls makes this one of the worst bosses in AAA games of this generation.
![max payne 3 coop max payne 3 coop](http://i2.cdnds.net/13/04/618x348/gaming-max-payne-3-multiplayer-screenshots-8.jpg)
Play this game exactly how the designers meant you to goddamnit, not make your own way and shorten down the boss to 5 seconds. When you do the laborious chore of taking out everyone else, THEN the game puts you in a cinematic where Max jumps from those same mobile stairs and shoots out the grenade launcher of the boss to blow him up. You HAVE to clear out those 20 other dudes or then its an insta-death whatever else you do. If you go even slightly forward of the other enemies, insta-death. Because this is such a CINEMATIC game, you cant use the airplane mobile stairs to get the drop on the boss until the game lets you.
![max payne 3 coop max payne 3 coop](https://media.rockstargames.com/screenshots/maxpayne3-multiplayer-17-640.jpg)
Well, actually not finished because I couldnt care to get through the last boss battle and just youtubed it.